VGT – The Great Game Designer

Hello, my name is Ted and I’m the Video Game Theologian.  I’m writing a blog that is a combination of my two greatest interests – the study of God and the playing of video games.  I’m a seminary student and a gamer.  You never know what game or subject we will talk about on the Video Game Theology blog.

I meet every Friday morning at 6:00 am with a great group of guys.  We talk and laugh a lot.  We also support and pray for one another.  We have been reading and discussing the book Mere Christianity a chapter at a time during the summer.  People may agree or disagree with C.S. Lewis on his opinions and conclusions but almost all agree that he has excellent communication skills.  We were reading the chapter called “The Rival Conceptions of God” when we came across this quote.

“The Christian idea is quite different.  They think God made and invented the universe – like a man making a picture or composing a tune.  A painter is not a picture and he does not die if his picture is destroyed.  You may say, ‘He’s put a lot of himself into it,’ but you only mean that all its beauty and interest has come out of his head.”

Now, being a video game theologian, I could not help but to apply the concept to some of the things I know about the making of a video game.  Every game I have ever played is the result of a thought that was put into action and became reality.  Even when I look at some of the job descriptions in the game industry, I see things like Three Dimension Model Artist, Animator, Programmer, Producer, or Designer.  Almost all the roles in the game creation process involve someone doing something.  I have never heard a famous game maker like Tim Shafer or Cliff Bleszinsky say in an interview, “This great game is the result of random chance.  We just kept typing random letters and numbers into the computer and BOOM, there it was.”  It takes a great deal of thinking and doing to make a great game.

When I first played Uncharted: Drake’s Fortune, I could not help but experience some wonder at the lush, beautiful environments that were created for the game.  Last night, I played Burnout 3 on my newly acquired original XBox.  Even though the game was not in high definition, it still played remarkably well.  The physics involved in each car crash were amazing.  That game is SO much fun, if they ever make an HD version I am definitely going to buy it.

Now I know this is not the perfect analogy, but why not try it with me?  Today, look at the world we live in as something that was designed and created.  Look at the colors of the landscape as specifically chosen to be what they are.  If you go to a lake or river, observe the incredible programming that went into the water effects – or the lighting effects when you see the sun go down tonight.

This is good – but only a copy of the real thing

Today, I’m going to put the controller down, load up the kayak, and experience this amazing world we live in.

4 thoughts on “VGT – The Great Game Designer

  1. Ted,

    I think XBox games like Forenza have the most amazing graphics I’ve ever seen. Just look in the background while the game is running. I myself have thumbs that are like hammers and therefore have no skill at video games but do enjoy watching just for the graphics.


    • I have Forza 2 for the 360 but I haven’t really played. I’ll check it out. I’m glad to know I’m not the only one lacking some skills! If my son didn’t beat games for me I don’t know what I’d do.

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