VGT – Details, Details, Details

I remember back in the good old days of computing when I would hang out with my friend Scott Ajax.  We really were great friends but it really helped the friendship that his father had purchased a TRS-80 computer by Radio Shack.  That computer was powerful!  Why he even had an expansion module that increased the RAM to 16K!!!   One of the our favorite pastimes was getting the official TRS-80 magazine and programming pages of code into the computer.  We would see the description of the program of something like, “Awesome Submarine Action Game!” and then we would spend hours and hours typing lines of code into the machine.  We would take turns typing while the other slept  – all through the night.  Then the moment of truth came and we would run the program – only to discover we had several typing errors.  After that we had to study the programming line by line, searching for those small errors.  At last, we would be able to run the program – finding out that the awesome submarine action game was actually a pitiful and boring series of blips on a screen.  It’s good to learn what disappointment is at a young age.

Details are important.  You can always tell when a game design team has paid attention to detail.  There are less glitches, characters don’t walk through walls, the camera doesn’t go all wonky, the story-line isn’t filled with holes.  As gamers, we expect perfection and often don’t show much appreciation for when a game gets it right.  Kind of like when you go to a concert, no one notices the sound guy unless he makes a mistake and the microphone feeds back or something.  Sometimes excellence is invisible.  I think we are right to expect excellence, but have you ever looked at the credits after beating a game?  Have you ever noticed how many people it takes to make a game?

“For” or “But” – Does it matter?

What brought this on?  I’m getting ready to spend the weekend in my Interpreting the New Testament class.  I just finished writing a short paper (barely finished it on time) and believe it or not, the subject was the discussion of whether Galatians 1:11 should begin with the preposition “for” or “but”.  This is an example of a variant in the copies of the New Testament.  Now, it really doesn’t make a huge difference in doctrine whether the sentence starts with, “For I would have you know…” or “But I would have you know….” – but here’s what I take away from this.  First, it’s great that there are so many copies of the New Testament that variants are even an issue.  Second, I’m kind of glad that there are brilliant people out there who are willing to discuss the details and make sure we have the best facts and evidence.  By the way, the general consensus seems to be “For” and that’s what you’ll probably see in your Bible.

Well, class has started.  I better start paying attention.  I will.  But I do have some emulators on this laptop……

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